![]() ![]() ![]() The story hinges on your ability to care about Psycho and Prophet as characters, something that the previous games haven't exactly made a priority. With Prophet being, well, a prophet, it shouldn't surprise you that you'll spend more time in Crysis 3 fighting off the alien menace. While the rebels are obsessed with CELL, Prophet's worried about the greater threat of the Ceph, the alien race he crippled in Crysis 2. ![]() In the years since that game, Psycho has been painfully yanked out of his nanosuit, and Prophet-whatever the heck he is at this point-has just been broken loose by Psycho and a ragtag group of rebels who are up against CELL, which is your typically evil corporation-slash-private-military-slash-toying-with-power-it-doesn't-understand. For the most part, it's well-made, and on the PC it's still quite a graphical showpiece, but that doesn't make up for the prosaic nature of the rest of Crysis 3.Ĭrysis 3 reunites Prophet, the nanosuit-wearing super soldier of record, with Psycho, the playable character in the old side-story, Crysis Warhead. It picks up where the previous game left off and doesn't make dramatic changes. Crysis 3, on the other hand, feels like a developer attempting to push its luck a little too far. It was an intelligently streamlined experience that, as a person that couldn't get into the first game's wide-open antics, split the difference between the first game and the more guided, rollercoaster-style take on shooter campaign design that was, at one point anyway, all the rage. It took a lot of the cool enemy tagging and freeform tactical combat from Crytek's previous games and presented it in a more coherent way. ![]()
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